

I have to get 380 instruments and the other stuff only 150 together), the merchant will not help much anymore, as most of his offers will not be needed - only for unlocking further expansions maybe. when in the last segment of the settlement one good is needed way more than the others (e.g. I also think that the pacing is better and it felt like less extra-diplomacy had to be put up whenever unlocking the advancements so far. The merchant makes it a lot easier to finish within the bonus time. I expect to finish within the next 2-2,5 days with about 5,5-6 days to spare.Įven though I had luck with a x4 Bonus on my first harvest, I think the timescale of feudal japan is a lot shorter than vikings. I am close to finishing my first Japan settlement.

Give us content we can see a purpose, not an occupational therapy Just finishing these quests because of the reward isn’t motivating if you have to finish the same quests 15 times in a row it even gets demotivating. > you keep your last settlement, get a proper economy going and don’t dump it after finishing the 15th questģ) you could easily expand the whole cultural concept in combination with a permanent village: fund a raid for the vikings, produce goods for a long winter. 10.000k diplomacy and 1.000 of each good for another upgrade of Yggdrasil ( up to level 15) Make diplomacy a resource to gather, which can be used for future settlements or add a cultural vendor, who sells extra upgrades after finishing your last village in your main city, e.g. and you only finished 2/3 thenĢ) I really dislike the disposable character of the settlement: rush - finish - restart - there is no need of getting a self sufficient village going: the 11th Viking settlement was just boring. You just fix the repetitive character by doing so. Cut it down to 5-6 with 51-60 quests each. The Japanese are a step in the right direction -However I still see some issues:ġ) you have to finish way too many villages.
